![]() Overwatch simply letterboxes the screen so that you see 1920x1080 centered in the screen without any extra width ensuring competitive play is fair. Every other Blizzard title has found a way to handle Ultrawide without affecting competitive play - including Overwatch which disabled 21:9 support around the same time SC2 did. arcade) games to disable the resolution, and allow it in both custom games and single player.Īll three of these will preserve competitive equality anywhere it matters as well as solve the skewed image problem for ultrawide users.Īgain I reiterate. Put black bars on the side of the screen on ultra-wide monitors natively without the user having to use Nvidia Control Panel preventing any extra space from being shown and also stopping the image from being distorted. Let you lock your pointer while in windowed mode so you can play in windowed and still scroll around the map as normal. There are three easy fixes for this which do not affect competitive pro level play. Nope the way Ultrawide has been handled is exactly how Blizzard handled everything with SC2. And guess what? Tournaments can simply not supply ultrawide monitors and prohibit use of 21:9 resolutions. They will lose because of some rudimentary mistake and not because the enemy ‘saw more’. Honestly for 99% of players lack of skill and refined mechanics means seeing more of the screen doesn’t really matter. ![]()
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